Rebecca

Wuthering Waves build, best teams and how to play

Electro · 5-star · Pistols · Sub-DPS

How to play Rebecca

An Electro sub-DPS on Basic Attack DMG, and a Hack character inside the Off-Tune system: she applies Hack - Shifting and answers Hack - Interfered for Hack DMG.

She fights in Pistol and Shotgun modes, and Resonance Liberation adds an HMG that fires on its own. Intro Skill and Basic Attacks build Fervor; at full gauge a held Basic Attack casts the enhanced Heavy Attack, then Resonance Liberation, which grows as it is tapped. She raises team ATK and leaves a turret behind.

Rebecca’s best teams

Xuanling Hypercarry

Yangyang: Xuanling (Main DPS), Rebecca (Sub-DPS), Chisa or Suisui (Support)

A solid Xuanling Hypercarry.

Rebecca feeds Heavy Attack DMG, and that’s what Xuanling scales on.

Chisa keeps Havoc Bane stacked. Xuanling's damage reads off it.

On the numbers, about 2.3M per rotation.

With Suisui: about 2.2M.

Lucy Hypercarry

Lucy (Main DPS), Rebecca (Sub-DPS), Mornye or Shorekeeper or Verina (Support)

The best Lucy Hypercarry, or Edgerunners.

Lucy carries, and everything in the line feeds Hack.

Rebecca is Lucy’s partner above all others: each kit names the other, and Hack goes both ways.

Mornye raises the team's Off-Tune Buildup Rate, so Hack triggers more often and Lucy's Hack damage carries as much of the team's total as it can. If the fight only allows one Tune Break, that advantage disappears.

On the numbers, about 2.0M per rotation.

With Shorekeeper: about 1.9M. With Verina: about 1.6M.

With Baizhi (4★) in Mornye’s seat: about 1.5M per rotation.

Phoebe Team

Phoebe (Main DPS), Rebecca (Sub-DPS), Rover (Spectro) (Support)

A Phoebe Team.

Rebecca plays Sub-DPS, Phoebe plays Main DPS. Different jobs, no shared window.

Phoebe and Rover Spectro both deal damage on field. The rotation has to split it.

Other good partners: Augusta, Jiyan, Galbrena

Rotation

Opener

  1. Intro: My Turn! (Intro Skill)
  2. Basic ×3: Mix-'n'-Match (Basic Attack)
  3. Skill: Tactical Tweaks (Resonance Skill)
  4. Basic ×2: Mix-'n'-Match (Basic Attack)
  5. Heavy: Gloves Are Comin' Off! (Heavy Attack · enhanced)
  6. Echo: Reminiscence - Nightmare: Adam Smasher
  7. Ult: Party 'til Dawn! (Resonance Liberation · enhanced)
  8. Ult: Party 'til Dawn! (Resonance Liberation · enhanced)
  9. Outro: Preem Choom (Outro Skill)

Loop

  1. Intro: My Turn! (Intro Skill)
  2. Basic ×3: Mix-'n'-Match (Basic Attack)
  3. Skill: Tactical Tweaks (Resonance Skill)
  4. Heavy: Gloves Are Comin' Off! (Heavy Attack · enhanced)
  5. Echo: Reminiscence - Nightmare: Adam Smasher
  6. Ult: Party 'til Dawn! (Resonance Liberation · enhanced)
  7. Ult: Party 'til Dawn! (Resonance Liberation · enhanced)
  8. Outro: Preem Choom (Outro Skill)

Weapon

Echoes

Or, instead

Main stats: 4 Crit. Rate/ATK; 3 Electro DMG Bonus/ATK, 3 Electro DMG Bonus/ATK; 1 ATK%/HP, 1 ATK%/HP

Substats: Crit. Rate/Crit. DMG > ATK% > Basic Attack DMG Bonus > Energy Regen

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