Rover (Electro)
Wuthering Waves build, best teams and how to play
Electro · 5-star · Sword · Main DPS / Sub-DPS
How to play Rover (Electro)
The Electro Rover, playable either as a Sword DPS in their own right or as the buff seat for a negative status team.
As a carry they reach across more than one element rather than committing to Electro alone; as a support the Outro Skill is the reason they are in the team at all.
That flexibility is the point, and it means the right build depends entirely on which of the two jobs the rest of the line-up needs filled.
Rover (Electro)’s best teams
Hsin Flare
Hsin (Main DPS), Rover (Electro) (Sub-DPS), Suisui or Chisa or Buling (Support)
A solid Hsin Flare.
Rover (Electro)'s damage amp multiplies everything Hsin does.
Suisui’s Outro gives the whole team +25% damage and up to +50% ATK to whoever comes in, as long as Suisui’s energy regen sits around 260%: the buffs scale off it.
On the numbers, about 2.3M per rotation.
With Chisa: about 2.2M. With Buling (4★, S6): about 2.0M.
Rotation
- Intro: Thunderous Fury (Intro Skill)
- Basic ×4: Deterrence (Basic Attack)
- Skill: Thunderclap (Resonance Skill · enhanced)
- Ult: Ultimate Tactics (Resonance Liberation · enhanced)
- Outro: Rumbling Thunders (Outro Skill)
Weapon
- Blazing Brilliance: Best in slot. 100%
Echoes
- Nightmare: Tempest Mephis, main slot
- Void Thunder, 5 echoes: 2 pieces: Electro DMG + 10%. 5 pieces: Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s.
Or, instead
- Impermanence Heron, main slot
- Moonlit Clouds, 5 echoes: 2 pieces: Energy Regen + 10%. 5 pieces: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.
Main stats: 4 Crit. Rate/ATK; 3 Electro DMG Bonus/ATK, 3 Electro DMG Bonus/ATK; 1 ATK%/HP, 1 ATK%/HP
Substats: Crit Rate = Crit DMG > Resonance Skill DMG > ATK% > Liberation DMG > Energy Regen
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