Mornye

Wuthering Waves build, best teams and how to play

Fusion · 5-star · Broadblade · Support

How to play Mornye

A Fusion Support who heals and buffs, and gets considerably better in the right company. Alongside other Tune Rupture units she turns into a large team-wide damage buff rather than a sustain seat, which is where the Lynae pairing comes from.

Outside that she is still a clean, flexible third slot for teams that need healing without giving up a buff. Energy Regen is the number that carries her, at 250% and above.

Mornye’s best teams

Qingxiao Hypercarry

Qingxiao (Main DPS), Denia (Sub-DPS), Mornye (Support)

The best Qingxiao Hypercarry.

Denia plays Sub-DPS, Qingxiao plays Main DPS. Different jobs, no shared window.

Qingxiao's ideal Support: the one Support made for Tune Strain, so it lands faster and her buffs pay off on it.

On the numbers, about 2.6M per rotation.

With Baizhi (4★) in Mornye’s seat: about 1.9M per rotation.

Suoming Hypercarry

Suoming (Main DPS), Lynae (Sub-DPS), Mornye (Support)

A solid Suoming Hypercarry.

Lynae's Resonance Liberation DMG covers the whole team. Suoming gets it in any rotation order.

Mornye fits Suoming only in her Main DPS team with Lynae. Anywhere else Shorekeeper is her best Support, and Verina the F2P pick.

On the numbers, about 2.4M per rotation.

With Buling (4★) in Mornye’s seat: about 1.9M per rotation.

Aemeath Rupture

Aemeath (Main DPS), Lynae (Sub-DPS), Mornye (Support)

The best Aemeath Rupture.

Aemeath applies Tune Rupture alone: more Rupture, more damage.

Lynae adds more Rupture (the Shifting kind) and puts +15% damage on Aemeath at every Outro.

Aemeath applies her own Tune Rupture, so Mornye can respond to it and add the extra DMG% from her Interfered Marker without needing anyone else to set it up. That works from S0, which is why she is rated Aemeath's strongest general support.

On the numbers, about 2.3M per rotation.

With Baizhi (4★) in Mornye’s seat: about 1.8M per rotation.

Galbrena Mono Fusion Team

Galbrena (Main DPS), Lupa (Sub-DPS), Mornye (Support)

A solid Galbrena Mono Fusion Team.

Lupa feeds Fusion DMG, and that’s what Galbrena scales on.

Mornye lets Galbrena run a Hypercarry team and still keep Lupa's full Mono Fusion buffs, which makes her the pick when you have her. In Galbrena's Qiuyuan team Shorekeeper does better, since not all of Mornye's buffs are active there.

On the numbers, about 1.8M per rotation.

Iuno Hypercarry

Iuno (Main DPS), Lynae (Sub-DPS), Mornye (Support)

A solid Iuno Hypercarry.

Iuno carries with big Liberation hits and stays alive on the shield.

Lynae is the ideal partner for anyone dealing Liberation damage, and Iuno deals plenty: the Outro puts +25% right on the Liberation, enough to make Iuno one of the best single-target carries in the game.

Mornye is the third slot to bring when Lynae is on the team, because Lynae applies the Tune Rupture and Tune Strain that switch Mornye's full buff set on. Without Lynae, take one of the generalists instead.

On the numbers, about 1.4M per rotation.

With Baizhi (4★) in Mornye’s seat: about 1.1M per rotation.

Also in the best team of Hiyuki, Sigrika, Luuk Herssen, Lucy, Augusta, Carlotta, Jiyan, Lingyang, Encore, Calcharo, Xiangli Yao and Camellya.

Other good partners: Hiyuki, Luuk Herssen, Brant, Encore, Sanhua, Lucilla, Lucy, Rebecca

Rotation

Opener

  1. Basic ×3: Ground State Calibration (Basic Attack)
  2. Heavy: Mass-Energy Equivalence (Heavy Attack · enhanced)
  3. Basic ×3: Ground State Calibration (Basic Attack)
  4. Skill: Resolution (Resonance Skill)
  5. Heavy: Mass-Energy Equivalence (Heavy Attack · enhanced)
  6. Ult: Critical Protocol (Resonance Liberation · enhanced)
  7. Outro: Recursion (Outro Skill)

Loop

  1. Basic ×3: Ground State Calibration (Basic Attack)
  2. Skill: Resolution (Resonance Skill)
  3. Heavy: Mass-Energy Equivalence (Heavy Attack · enhanced)
  4. Ult: Critical Protocol (Resonance Liberation · enhanced)
  5. Outro: Recursion (Outro Skill)

Weapon

Echoes

Or, instead

Main stats: 4 Healing Bonus/ATK; 3 Energy Regen/ATK, 3 Energy Regen/ATK; 1 DEF%/HP, 1 DEF%/HP

Substats: Energy Regen (240%), then DEF

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