Yinlin

Wuthering Waves build, best teams and how to play

Electro · 5-star · Rectifier · Sub-DPS

How to play Yinlin

An Electro sub-DPS with wide AoE and a Coordinated Attack that does the work while she is away.

Resonance Skill and special-state Basic Attacks charge Judgment Points; at full charge a Heavy Attack on a Sinner's Mark target converts it to Punishment Mark. From then on any ally hitting a marked enemy triggers her Coordinated Attack against every marked target, once a second for 18 seconds, off-field.

Her Outro Skill adds Electro DMG and Resonance Liberation DMG on top.

Yinlin’s best teams

Hsin Team

Hsin (Main DPS), Yinlin (Sub-DPS), Suisui or Chisa or Shorekeeper or Buling (Support)

Yinlin's damage amp multiplies everything Hsin does.

Suisui’s Outro gives the whole team +25% damage and up to +50% ATK to whoever comes in, as long as Suisui’s energy regen sits around 260%: the buffs scale off it.

On the numbers, about 1.7M per rotation.

With Chisa: about 1.6M. With Shorekeeper: about 1.6M. With Buling (4★, S6): about 1.5M.

Augusta Team

Augusta (Main DPS), Yinlin (Sub-DPS), Shorekeeper or Verina (Support)

A basic Augusta Team.

Yinlin's damage amp multiplies everything Augusta does.

Shorekeeper puts Crit and ATK on top of everything, and heals.

On the numbers, about 1.2M per rotation.

With Verina: about 1.0M.

Iuno Team

Iuno (Main DPS), Yinlin (Sub-DPS), Shorekeeper or Rover (Aero) (Support)

An Iuno Team.

Iuno's all-damage amplification covers the whole team. Yinlin gets it in any rotation order.

Shorekeeper puts Crit and ATK on top of everything, and heals.

Jinhsi Hypercarry

Jinhsi (Main DPS), Yinlin (Sub-DPS), Shorekeeper or Verina (Support)

A Jinhsi Hypercarry, a niche pick in Tower and the Wastes.

Yinlin's damage amp multiplies everything Jinhsi does.

Shorekeeper puts Crit and ATK on top of everything, and heals.

Other good partners: Xiangli Yao, Calcharo, Mornye

Rotation

Official

  1. Intro: Raging Storm (Intro Skill)
  2. Skill: Magnetic Roar (Resonance Skill)
  3. Basic ×4: Zapstring's Dance (Basic Attack)
  4. Skill: Magnetic Roar (Resonance Skill)
  5. Heavy: Zapstring's Dance (Heavy Attack)
  6. Ult: Thundering Wrath (Resonance Liberation)
  7. Outro: Strategist (Outro Skill)

Standard

  1. Intro: Raging Storm (Intro Skill)
  2. Basic: Zapstring's Dance (Basic Attack)
  3. Skill: Magnetic Roar (Resonance Skill)
  4. Heavy: Zapstring's Dance (Heavy Attack)
  5. Skill: Lightning Execution (Resonance Skill)
  6. Ult: Thundering Wrath (Resonance Liberation)
  7. Basic: Zapstring's Dance (Basic Attack)
  8. Heavy: Chameleon Cipher (Heavy Attack · enhanced)
  9. Outro: Strategist (Outro Skill)

Weapon

Echoes

Or, instead

Main stats: 4 Crit. Rate/ATK; 3 Electro DMG Bonus/ATK, 3 Electro DMG Bonus/ATK; 1 ATK%/HP, 1 ATK%/HP

Substats: Crit. Rate > Crit. DMG > ATK% > Resonance Skill DMG Bonus > Energy Regen

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