Hsin
Wuthering Waves build, best teams and how to play
Electro · 5-star · Rectifier · Main DPS
How to play Hsin
An Electro Rectifier main DPS whose damage counts as Resonance Skill DMG, with two modes that play like two different characters. Each one wants its own team and its own rotation, so the choice follows who plays beside her.
- Electro Flare
- Unison
Electro Flare is the everyday one: a classic rotation where she stays on field while her team stacks Electro Flare on the enemy and her Resonance Skill turns it into extra damage. Rover (Electro) is her best partner there, with Suisui, Buling or Chisa in the third slot.
Unison works like Jinhsi’s: once every 25 seconds her first Resonance Liberation gives her a free Outro Skill that costs no Concerto Energy, so the team gets two Outros per rotation. It only pays off beside other Unison characters, and today that means Jinhsi alone, who cannot switch on everything in her kit. Her Outro amplifies the rest of the team by 20%: Electro DMG in Flare, Unison characters in Unison. Flare is the more flexible and more F2P-friendly side.
Hsin’s best teams
Hsin Unison
Hsin (Main DPS), Suoming (Sub-DPS), Shorekeeper or Buling or Verina (Support)
The best Hsin Unison.
Suoming feeds Electro DMG, and that’s what Hsin scales on.
Shorekeeper puts Crit and ATK on top of everything, and heals.
On the numbers, about 2.8M per rotation.
With Buling (4★, S6): about 2.4M. With Verina: about 2.4M.
Hsin Flare
Hsin (Main DPS), Rover (Electro) (Sub-DPS), Suisui or Chisa or Buling (Support)
A solid Hsin Flare.
Rover (Electro)'s damage amp multiplies everything Hsin does.
Suisui’s Outro gives the whole team +25% damage and up to +50% ATK to whoever comes in, as long as Suisui’s energy regen sits around 260%: the buffs scale off it.
On the numbers, about 2.3M per rotation.
With Chisa: about 2.2M. With Buling (4★, S6): about 2.0M.
Also in the best team of Jinhsi, Lumi and Yinlin.
Other good partners: Lynae, Jinhsi
Rotation
Electro flare
- Intro: Glance on a Whim (Intro Skill)
- Basic ×4: Manifold Bloom (Basic Attack)
- Heavy: Realm Protector (Heavy Attack · enhanced)
- Ult: Formshift (Resonance Liberation · enhanced)
- Skill: Illumining (Resonance Skill)
- Basic ×2: Illumining 1, 2 (Basic Attack)
- Skill: Pillars Aligned (Resonance Skill · enhanced)
- Basic ×4: Pillars 1, 2, 3, 4 (Basic Attack)
- Heavy: Stilling All Horizons (Heavy Attack · enhanced)
- Ult: Pillars Across Heaven (Resonance Liberation · enhanced)
- Skill: Heartward by Moon (Resonance Skill)
- Outro: Herself a Thousand Lanterns (Outro Skill)
Unison
- Intro: Manifold Unison (Intro Skill)
- Basic ×2: Manifold Bloom (Basic Attack)
- Heavy: Realm Protector (Heavy Attack)
- Ult: Formshift (Resonance Liberation)
- Outro: Herself a Thousand Lanterns (Outro Skill)
- Intro: Manifold Unison (Intro Skill)
- Basic ×4: Pillars 1, 2, 3, 4 (Basic Attack)
- Heavy: Stilling All Horizons (Heavy Attack)
- Ult: Pillars Across Heaven (Resonance Liberation)
- Skill: Heartward by Moon (Resonance Skill)
- Outro: Herself a Thousand Lanterns (Outro Skill)
Weapon
- Blooming Jadehaven: Best in slot. 100%
Echoes
- Reminiscence: Suhsin the Inevitable, main slot
- Heart of Sworn Vigil, 5 echoes: 2 pieces: Electro DMG + 10% 5 pieces: Inflicting Electro Flare on the target, obtaining Unison, or triggering Unison Response increases the Resonator's Crit. Rate by 15% and grants them 22.5% Electro DMG for 30s.
Or, instead
- Nightmare: Tempest Mephis, main slot
- Void Thunder, 5 echoes: 2 pieces: Electro DMG + 10%. 5 pieces: Electro DMG + 15% after releasing Heavy Attack or Resonance Skill. This effect stacks up to 2 times, each stack lasts 15s.
Main stats: 4 Crit. Rate/ATK; 3 Electro DMG Bonus/ATK, 3 Electro DMG Bonus/ATK; 1 ATK%/HP, 1 ATK%/HP
Substats: Energy Regen (110-115%) > Crit DMG / Crit Rate > ATK > Resonance Skill DMG Bonus
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