Jingran

Wuthering Waves build, best teams and how to play

Fusion · 5-star · Broadblade · Main DPS

How to play Jingran

A Fusion main DPS on Heavy Attack DMG who scales on Max HP. He switches between Yang Font and Yin Vessel to build Qi, then spends it on his Forte Heavy Attacks.

Every 1,000 Max HP gives him 36 ATK and 1.5% Fusion DMG Bonus, so Max HP is the stat to build. His own Shields stay on him. When a teammate gains a Shield, he gains Ghost Shroud, and his Intro Skill turns it into up to 50 stacks of Fusion DMG Bonus.

His Outro Skill only deals damage and gives the next Resonator nothing.

Jingran’s best teams

Jingran Hypercarry

Jingran (Main DPS), Iuno (Sub-DPS), Shorekeeper or Verina or Brant (Support)

The best Jingran Hypercarry.

Iuno's damage amp multiplies everything Jingran does.

Shorekeeper puts Crit and ATK on top of everything, and heals.

On the numbers, about 2.6M per rotation.

With Verina: about 2.2M.

With Baizhi (4★) in Shorekeeper’s seat: about 2.2M per rotation.

Jingran Mono Fusion

Jingran (Main DPS), Mortefi or Brant (Sub-DPS), Lupa (Sub-DPS)

A solid Jingran Mono Fusion.

Mortefi feeds Heavy Attack DMG, and that’s what Jingran scales on.

Lupa feeds Fusion DMG, and that’s what Jingran scales on.

On the numbers, about 2.1M per rotation.

With Brant: about 2.2M.

With Baizhi (4★) in Lupa’s seat: about 1.6M per rotation.

Jingran Team

Jingran (Main DPS), Phrolova or Lynae or Rebecca or Lupa (Sub-DPS), Suisui or Shorekeeper or Mornye (Support)

A solid Jingran Team.

Phrolova lands Havoc Echo Skill DMG from off field. It costs Jingran no field time.

Suisui’s Outro gives the whole team +25% damage and up to +50% ATK to whoever comes in, as long as Suisui’s energy regen sits around 260%: the buffs scale off it.

On the numbers, about 2.3M per rotation.

With Lynae: about 2.3M. With Rebecca: about 2.2M. With Lupa: about 2.1M. With Shorekeeper: about 2.3M. With Mornye: about 2.1M.

With Baizhi (4★) in Suisui’s seat: about 1.8M per rotation.

Rotation

  1. Intro: Question the Tombs (Intro Skill)
  2. Ult: Burial of Thousand Souls (Resonance Liberation)
  3. Heavy: Edge of Life and Death (Heavy Attack · hold), hold
  4. Skill: Malevolent Encounter (Resonance Skill)
  5. Heavy: Edge of Life and Death (Heavy Attack · hold), hold
  6. Skill: Malevolent Encounter (Resonance Skill)
  7. Heavy: Edge of Life and Death (Heavy Attack · hold), hold
  8. Basic ×3: Edge of Life and Death (Basic Attack)
  9. Heavy: Edge of Life and Death (Heavy Attack · hold), hold
  10. Outro: Rising Fortune and Ebbing Evil (Outro Skill)

Weapon

Echoes

Or, instead

Main stats: 4 Crit. Rate/ATK, 4 Crit. DMG/ATK; 1 HP%/HP, 1 HP%/HP, 1 HP%/HP

Substats: Energy Regen (110-120%+) > Crit DMG / Crit Rate > HP > Heavy Attack Bonus

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